Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in /wp-includes/class-wp-hook.php on line 286
CONSUMER RESEARCH IN A VIRTUAL REALITY SHOP
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in /wp-includes/class-wp-hook.php on line 286
Neuro VR Studio - The world's first interactive platform that maps shopping conditions for research companies and brands in Virtual Reality.
OUR CLIENT IS NEUROHM LTD, THE FIRST RESEARCH COMPANY IMPLEMENTING BIOMETRIC RESEARCH (REACTION TIMES) INTO VR SPACE.
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
NEURO VR STUDIO
VR is an ideal tool for testing and optimizing newly created concepts before they physically enter the market.VR enables to test products that do not yet exist, saving costs and time.
NEUROMARKETING WORLD FORUM LONDON 2017
Neuro VR Studio was created to test subconscious opinions about brands and products. The premiere of the solution took place during the NEUROMARKETING WORLD FORUM LONDON 2017. Neuro VR Studio was a part of promotional activities of NEUROHM LTD during the largest conference for the research industry.
FIRST POLISH VR RESEARCH
The first Polish client was ANIMEX – the leader on the meat market in Poland – with a test of new packaging for wieners. The test was carried out on a group of 100 women entirely in the VR world.
VIRTUAL "SHOPPING" EXPERIENCE
The undoubted advantage of the method used in the study lies in the possibility of thorough familiarization of consumers with tested, yet not physically produced products, but in a tangible way available on a designed virtual store shelf. Having done the virtual “shopping”, the consumers indicated which features of the product were the most important for them in the category of wieners for children, and then they evaluated each of the products placed on the virtual shelf.
THE CHALLENGE
We have created a professional research software “NEURO VR STUDIO” that integrates VR with consumer response times. The ability to test product concepts, packaging, POS communications, campaigns and promotions in stores. the advantages of NEURO VR STUDIO:
- innovative, first research application on the market that integrates several platforms and interacts with professional research software,
- any test scenario,
- audio deepening the immersion in the presented environment,
- 3D modelling of products and store,
- marketing communication.
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Warning: Parameter 2 to qtranxf_postsFilter() expected to be a reference, value given in
/wp-includes/class-wp-hook.php on line
286
Skanska overview
LIKE MARKETING.
UNLIKE ANY MARKETING.
By browsing this site, you accept the general terms of use and the use of Cookies. More information about cookies press here. Accept